Microsoft Sells Four Xbox Studios Amidst Major Gaming Division Restructuring
Microsoft is undertaking a massive restructuring of its Xbox division, involving 4,800 layoffs and the sale or spin-off of four major game studios, including Double Fine and Ninja Theory. This "reset" aims to address financial challenges and low profit margins, with plans to cut 20% of Xbox jobs by July 2027.
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Microsoft is embarking on a significant restructuring within its Xbox division, a move that includes widespread layoffs and the divestiture of four prominent game studios. This substantial overhaul, described internally as an "Xbox reset," will see approximately 4,800 employees impacted across the company, with over 30 percent of these job losses occurring within the gaming segment.
The immediate impact of these cuts includes the elimination of around 1,600 roles within Xbox, as detailed in an internal memo from Xbox CEO Asha Sharma. However, this is merely the initial phase of a more prolonged restructuring effort. Microsoft plans to reduce the total Xbox workforce by roughly 20 percent by the end of the financial year in July 2027, indicating a year-long period of significant change and uncertainty for many employees.
Among the most notable changes is the spin-off or sale of four game development studios. Double Fine and Compulsion Games will revert to independent studios under their original founders, Tim Schafer and Guillaume Provost, respectively. Additionally, Ninja Theory, known for the critically acclaimed Hellblade series, and Undead Labs, the creators of State of Decay, are being sold. Microsoft has confirmed that agreements are in place to ensure the continued development and shipment of key franchises like Senua and State of Decay 3.
CEO Asha Sharma acknowledged the painful nature of these decisions, stating, "I know this is painful. These changes will directly affect people who have poured their creativity into building Xbox." The restructuring is a direct response to what Sharma described as an "unhealthy" business, citing margins 3-10 times lower than comparable platform and publishing businesses, slower-than-expected growth in Game Pass and multi-platform strategies, and the industry's most severe hardware crisis. The company aims to reset its content portfolio and align around bigger franchises.
Further implications of the restructuring include the ongoing review of Arkane Studios in France, which is currently working on the delayed and over-budget Blade project. Discussions regarding its strategic options could take months. Moreover, broader layoffs are expected across other Xbox studios, with Bethesda studios reportedly facing larger cuts. In a strategic realignment, Minecraft developer Mojang and Candy Crush creator King will now report directly to CEO Asha Sharma. Despite these sweeping changes, Sharma assured that "None of our first party publicly announced games or projects are being cancelled as part of these reductions."
This strategic shift appears to reverse some of the smaller studio acquisitions made by former Xbox chief Phil Spencer, who aimed to bolster Xbox Game Pass. Microsoft is now focusing on larger, established franchises rather than competing with independent titles. Sharma articulated this new philosophy, stating, "It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested." The company plans to support independent creators by providing open development tools and access to audiences, rather than direct ownership.




